Est. MMXXVI — A tiny story dynasty

A world of ten thousand
gates.

Tiny Dynasty is a small house making expansive worlds — Manmonkai, our flagship setting, and the fiction that lives inside it. One world. One history. Ten thousand portals to connect your stories.

02 Imprints
IX Titles
ONE World
◈   THE FIRST BOOK OF THE HOUSE   ◈

“A dynasty is only ever a list of quiet rooms — and the stories told in them. We write the rooms. You bring the fire.”

— The House of Tiny Dynasty
The House

A small press with an unreasonable map.

Tiny Dynasty is two imprints under one roof. We publish tabletop roleplaying games and the fiction set in the same continent — one imagined country, kept by a small group of writers, illustrators and cartographers.

Manmonkai arrives with three books on day one: the Player Handbook, the System Book, and — following soon after — the Game Master Handbook. Everything is shipped in matching half-cloth bindings and made to sit on a shelf together.

I.
One Continent
Every book and rulebook takes place on the same map. Read in any order; the ledger is shared.
II.
Slow Books
We release two or three titles a year. Edited carefully. Printed properly. Kept in stock.
III.
Open Table
All of our rulebooks release under a permissive licence. Run them. Hack them. Tell us.
From the Shelf

The Catalog, in brief.

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Core
Manmonkai — Player Handbook
Core Rulebook · 312 pp
Core
Manmonkai — System Book
Core mechanics · 180 pp
Core
Manmonkai — GM Handbook
For the storyteller · 240 pp
Setting
Expanded Setting, Vol. I
Sourcebook · 220 pp
A Letter from the House

Keep a light at the gate.

Once a season we send a short letter — new titles, lore fragments, the occasional unpublished page. No noise. No promotion. You can leave whenever you like.