Manmonkai — Player Handbook
A world of ten thousand gates. Everything a wanderer needs to step through — seven orders, the gate system, and a ruleset for long nights on the road.
Tiny Dynasty is a small house making expansive worlds — Manmonkai, our flagship setting, and the fiction that lives inside it. One world. One history. Ten thousand portals to connect your stories.
Everything we make lives in the same continent. Read a novel, then roll dice in its capital. The ledger is kept in common.
A world of ten thousand gates. Everything a wanderer needs to step through — seven orders, the gate system, and a ruleset for long nights on the road.
Conflict resolution and mechanics. The engine beneath every duel, every road, every gate-crossing in Manmonkai.
Secrets, tools, and the world beyond the gates. Everything a storyteller needs to run the ring of gates.
Cities, culture, and shards. A sourcebook that maps the continent one city, one custom, one fragment at a time.
A seasonal letter — unpublished pages, lore fragments, and the quiet news of the house. Free to every reader.
“A dynasty is only ever a list of quiet rooms — and the stories told in them. We write the rooms. You bring the fire.”
Tiny Dynasty is two imprints under one roof. We publish tabletop roleplaying games and the fiction set in the same continent — one imagined country, kept by a small group of writers, illustrators and cartographers.
Manmonkai arrives with three books on day one: the Player Handbook, the System Book, and — following soon after — the Game Master Handbook. Everything is shipped in matching half-cloth bindings and made to sit on a shelf together.
Once a season we send a short letter — new titles, lore fragments, the occasional unpublished page. No noise. No promotion. You can leave whenever you like.