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The Inner Gate cover
Manmonkai · Core · System Book

The Inner Gate

The engine beneath the world of gates. Conflict, travel, downtime, and every resolution roll, all in one volume.

$15
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Pages
192
Format
PDF Compressed / High Quality
Players
1 storyteller + 3–5 Players
System
Manmonkai Core · d10 pool
About the Book

The Inner Gate

The Inner Gate gathers the rules for conflict, travel, downtime, and the Gate System into one volume. It is the engine that the Open Gate and the forthcoming Hidden Gate expect you to use to tell your story.

Where the Open Gate describes the world and the people that walk it, the Inner Gate describes how to play. Every duel, every desperate run between gates resolves with the same d10 pool and the same five virtues that drive the rest of the story.

“The system has to vanish at the table. You should feel the choice, not the math.”
— The Tiny Dynasty

Contents

Contents.

192 pp
I.Introductionp. 7
II.1 The Core Dice Mechanicp. 13
III.2 Attributesp. 17
IV.3 Skillsp. 21
V.4 Character Creationp. 25
VI.5 Conflict Resolutionp. 43
VII.6 Stakesp. 49
VIII.7 Wounds, Strain, and Recoveryp. 57
IX.8 Tools and Equipmentp. 65
X.9 Spiritual Conflictsp. 75
XI.10 Naimon Cultivationp. 85
XII.11 Oathsp. 93
XIII.12 Spirit-Treatingp. 99
XIV.13 Cultivation Powersp. 103
XV.14 Martial Arts Traditionsp. 117
XVI.15 Downtimep. 121
XVII.16 GM Toolsp. 127
XVIII.17 Premade NPCsp. 133
XIX.Land, Labor & Steelp. 147
XX.Quick Referencep. 175
XXI.Play Aidsp. 181
XXII.Indexp. 191
Reserved — a letter will follow